Multiplayer / 02
Public match mindset
Public lobbies are less predictable. You will see more risky hiding, less coordinated searching and more chaos. That makes them useful for testing whether a disguise works without your friends already knowing your habits.
Because public servers may vary by connection quality and group behavior, keep factual claims on the site conservative. Link users to Steam for the latest public-match and requirement details instead of inventing live server status.
Steam lists public and friend play, and notes that non-private servers can be joined freely. Private friend rooms are better for practice and jokes, while public rooms make speed, etiquette, and quick communication more important.
The store recommends 2-10 players while saying the maximum depends on the host network environment, so avoid hard promises about lobby caps. Present group-size advice as practical recommendations: small groups for learning maps, larger groups for louder reveals and faster chaos.