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Maps / 03

What makes a hiding spot fair

A fair hiding spot rewards observation on both sides. It should be hard enough that a rushed seeker can miss it, but not so invisible that the match becomes random. The most satisfying spots usually have a clue: a repeated pattern broken by one wrong edge, a shadow that is slightly too thick, or a prop that feels too perfectly placed.

When building a community map guide, rank spots by reliability, setup speed, fun factor and how often experienced seekers catch them.

Useful map notes describe hiding density, clean sightlines, and how quickly a seeker can recheck suspicious zones. A map with many textures is not automatically better for hiders if the search path is simple and every hiding idea sits on the same route.

When collecting map screenshots or examples, group spots by surface type: walls and signs for flat color matches, plants and clutter for outline disruption, floors for low-profile disguises, and repeated props for deception through pattern matching.