MC Meccha Chameleon Wiki Play on Steam
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Maps / 02

Sightlines and first sweeps

Long sightlines favor seekers because movement and silhouette mistakes are easier to spot. Broken sightlines favor hiders because they can force repeated close checks. Strong maps mix both: open lanes for pressure and cluttered rooms for creative camouflage.

For practice, learn a first sweep route for each map. A first sweep should clear the most common hiding categories quickly without spending too much time on low-probability spaces.

Useful map notes describe hiding density, clean sightlines, and how quickly a seeker can recheck suspicious zones. A map with many textures is not automatically better for hiders if the search path is simple and every hiding idea sits on the same route.

When collecting map screenshots or examples, group spots by surface type: walls and signs for flat color matches, plants and clutter for outline disruption, floors for low-profile disguises, and repeated props for deception through pattern matching.