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Maps / 01

Hiding density

Hiding density describes how many believable disguises exist in a small area. Maps with repeated wall textures, signs, props, plants, floor marks and shadows usually create stronger hiding density than empty rooms.

Too much density can become chaos, so the best maps include recognizable zones. A hider should be able to choose a theme for the disguise, and a seeker should be able to make a route through that theme.

Useful map notes describe hiding density, clean sightlines, and how quickly a seeker can recheck suspicious zones. A map with many textures is not automatically better for hiders if the search path is simple and every hiding idea sits on the same route.

When collecting map screenshots or examples, group spots by surface type: walls and signs for flat color matches, plants and clutter for outline disruption, floors for low-profile disguises, and repeated props for deception through pattern matching.